Hello, Forge community! The Forge is officially 6 years old today, and we just wrapped our Anniversary Livestream to prove it. ππ
We had a lot to share, and we're still buzzing from it. If you missed the stream, don't worry, we'll be posting the full recording on YouTube soon so you can catch up on everything.
For now, here's a recap of everything we covered.
Anniversary Sale Still Going
The sale is still live! Until Sunday, May 24th at 11:59 PM EDT, you can get 10% off Forge subscriptions with the coupon code ANNIVERSARY2026 at checkout.
Whether you're starting a new subscription or upgrading your current plan, now's a good time to do it. Plans start at $3.99/month.
*The offer does not apply to data add-ons. Free trial users can apply the code by canceling the trial and re-subscribing. Code applies only to payments made during the sale period.
But that's not all. The Bazaar Sale is also still running! Discounted content from some of the best creators in the Foundry VTT space, all Foundry-ready and on sale until Sunday night. Browse everything here.
Community Moment Showcase
One of our favorite parts of this year's anniversary was hearing from you. Last week, we opened up our Community Showcase thread and asked you to share your best Forge moments: the funny ones, the dramatic ones, the ones you still talk about at the table.
You delivered. Here are some of the moments we highlighted during the stream:
"YOU CAN'T DO THAT, YOU'RE ONLY 5 YEARS OLD!!!!!"
This is the kind of energy we love. Thank you for sharing, Alicia! π

"I'm not sure what this enemy has less of. Hit points or atoms."
We don't know either, but we fully respect it. π Thank you, Hazard! π

"Why? We just long rested and you still have all of your spell slots."
An 11-year-old, completely absorbed in the game, genuinely confused why bedtime is a thing. This is everything. π Thank you, Mushie!

End of campaign. Final roll. DC 15. 1d20+6.
Nat 20.
That's the kind of ending you remember forever. Thank you, mothmoss! π

Z and their group have been playing together for almost seven years, and the care they put into their campaign is genuinely something else. Commissioned art for every major villain, custom music made by players, and a Starbucks parody shop with a player-made soundtrack and edited backgrounds. This is what TTRPG storytelling looks like at its best. π
π Watch their campaign here.
Thank you, Z, for sharing all of this with us!


Magic Item Bash: A New Game on The Forge
We also announced a new mini game during the stream, and this one's a gift from us to you. π
BGK is our own game engine, and it's been quietly growing. We have a lot of updates in the works, and if you would like access to BGK, would like to give feedback on the software, or have suggestions for features we can introduce into it, we heavily encourage emailing us via [email protected], or by reaching out on Discord.
To celebrate the anniversary, we're launching Magic Item Bash, a turn-based card strategy game built on BGK, available to play right now.
Round by round, you're trying to guess what cards your opponents are holding, and attack or defend before they do. Some cards let you peek at another player's hand and plan your next move. Others let you swap your entire hand with someone else's, which can go very well or very, very wrong. The rest? You'll have to discover those yourself.
It's simple, it's fun, and it's exactly the kind of thing you can jump into between sessions. Give it a try!
Game Environments
This is one we know a lot of you have been waiting for, and we want to be upfront: it's not fully finished yet. The technical implementation turned out to require some fairly significant reworks of underlying Forge systems, and we didn't want to rush it out the door just to hit the anniversary date.
That said, we're proud of where it's heading, and we were able to give our users a peek into what it will be like during the livestream.
So what is it? Game Environments gives you full control over which version of Foundry VTT each of your games runs on, independently of one another. You'll be able to run one game on Foundry V12 and another on V13 from the same account, without them interfering with each other. On top of that, you'll be able to override the installed version of individual modules and systems on a per-game basis, so you're never forced to update everything at once just because one game needs a newer version.
The feature is built into Game Manager, so whenever Game Manager is enabled, Game Environments will be working behind the scenes.
UI/UX Beta
The team gave us a look at something that's been in the works for a while: a redesign of The Forge's interface. This is a big one. The team walked us through their motivations for the overhaul, showed off working prototypes of the new Marketplace (product listings and product cards), the Product Details view, and the new Blog layout, and gave us a peek at future mockups, including a redesigned Game Manager and landing page.
The beta isn't live yet, but it's coming - the team hinted at a launch "in the coming weeks." If you'd like to be part of the testing group and help shape what The Forge looks like going forward, you can sign up here.
Bazaar Showcase
We took some time to highlight some fantastic packages available on The Bazaar:
The Kukka by Angela Maps:

Highland Waterfall by Bearworks:

The Goddess and the Fox by Dragonshorn Studios:

Reddit AMA - Tomorrow
The fun isn't over yet. Tomorrow, Friday, May 22nd, we're hosting a Reddit AMA on r/ForgeVTT from 12:00 PM to 6:00 PM EDT.
If you have questions about anything we announced today or anything else, drop them there. We'll be working through them throughout the day.
And that's it!
From all of us here at The Forge - Thank you. π
Six years is a long time, and none of it happens without the people who show up, stick around, and keep rolling dice with us. Whether you've been here since the beginning or just found us last week, you're part of this.
Here's to year seven, and everything we're building toward. Happy anniversary!
Follow us on social media and stay tuned for what's next! π
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